7 Days To Die Twitch Commands


#spawn_normal spawns a normal zombie

#spawn_crawler spawns a crawler zombie

#spawn_spider spawns a spider zombie

#spawn_biker spawns a biker zombie

#spawn_soldier spawns a soldier zombie

#spawn_mama spawns a big mama zombie

#spawn_cop spawns a cop zombie

#spawn_demo spawns a demo zombie

#spawn_snake spawns a snake

#spawn_coyote spawns a coyote

#spawn_vulture spawns a vulture

#spawn_boar spawns a boar

#spawn_dog spawns a dog

#spawn_lion spawns a lion

#spawn_wolf spawns a wolf

#spawn_direwolf spawns a direwolf

#spawn_bear spawns a bear

#spawn_radvulture spawns a radiated vulture

#spawn_wight spawns a wight zombie

#spawn_feral spawns a feral zombie

#spawn_rad spawns a radiated zombie

#supply_weapon supplies a weapon crate

#supply_armor supplies an armor crate

#supply_mods supplies a mods crate

#supply_utility supplies an utility crate

#supply_tool supplies a tool crate

#supply_meds supplies a medical crate

#supply_meal supplies a meal crate

#supply_books supplies a book crate

#supply_bicycle supplies a bicycle parts crate

#supply_minibike supplies a minibike parts crate

#supply_motorcycle supplies a motorcycle parts crate

#supply_4x4 supplies a 4x4 parts crate

#supply_resource supplies a resource crate

#supply_electrical supplies an electrical crate

#supply_ammo supplies an ammo crate

#supply_sammo supplies a special ammo crate

#supply_explosives supplies an explosives crate

#supply_robo supplies a robotic crate

#blur Blurs the vision of the target and their party for 60 seconds. Does not allow other Vision Effects or Headshot Only to be applied.

#distort Distorts the vision of the target and their party for 60 seconds. Does not allow other Vision Effects or Headshot Only to be applied.

#greyscale Changes the vision of the target and their party to black and white for 60 seconds. Does not allow other Vision Effects or Headshot Only to be applied.

#regen Cancels Hurt if enabled on Target or increases health regen and removes all criticals for the target and their party for 60 seconds.

#hurt Cancels Regen if enabled on Target or reduces the max health of the target and their party for 30 seconds.

#fast Cancels Slow if enabled on Target or increases the movement speed of the target and their party for 60 seconds.

#slow Cancels Fast if enabled on Target or reduces the movement speed of the target and their party for 60 seconds.

#jump Increases jump height of the target and their party for 60 seconds.

#energize Increases stamina regeneration of the target and their party for 60 seconds.

#shield Increases the damage resistance of the target and their party for 60 seconds.

#boost_melee Cancels Weaken/No Melee if enabled on Target or increases melee damage for the target and their party for 30 seconds. Does not allow Boost Range to be applied.

#boost_range Cancels Weaken/No Range if enabled on Target or increases range damage for the target and their party for 30 seconds. Does not allow Boost Melee to be applied.

#weak_melee You have decreased melee damage. \n-75% melee damage

#no_melee Cancels Boost Melee if enabled on Target or stops any melee attacks for the target and their party for 30 seconds. Does not allow Anti-leech, Weaken Range, No Range or Headshot Only to be applied.

#weak_range You have decreased ranged damage. \n-75% ranged damage

#no_range Cancels Boost Range if enabled on Target or stops any range attacks for the target and their party for 30 seconds. Does not allow Anti-leech, Weaken Melee, No Melee or Headshot Only to be applied.

#leech Cancels Anti-Leech if enabled on Target or apply all damage given as health to the target and their party for 30 seconds.

#antileech Cancels Leech if enabled on Target or apply all damage given as damage to the target and their party for 30 seconds. Does not allow Weaken Melee, Weaken Range, No Melee, No Range or Headshot Only to be applied.

#keep_moving Cancels Stay Still if enabled on Target or damages the target and their party for 30 seconds if they stop moving.

#stay_still Cancels Keep Moving if enabled on Target or heals the target and their party for 30 seconds if they stop moving.

#headshot Target and their party can only damage zombies and animals with headshots. Does not allow Vision Effects, Weaken Melee, Weaken Range, No Melee, No Range or Anti-Leech to be applied.

#ragdoll All nearby zombies around the target fall down for a few seconds.

#shock_near All nearby zombies around the target are shocked for a few seconds.

#burn_near All nearby zombies around the target are burned for a few seconds.

#kaboom Explodes all zombies around the target without harming the target.

#repair Slightly repairs all toolbelt items for target and their party.

#degrade Slightly degrades all toolbelt items for target and their party.

#enrage Forces all nearby zombies and animals to become enraged and attack thetarget.

#pull Pulls all spawned enemies to the target so they can't escape.

#spoil Spoils all food in the inventory of the target and their party.

#scare Scares the target with a random enemy sound around the level of thetarget.